In this new weekly blog series, we will be highlighting some of the trending design and tech stories that have been creating some buzz throughout our offices here at Vectorform.
Here are some of the articles that had our team talking this week…
- Interested in using a drone for your cinematography but don’t want to worry about flying a quad copter while you’re trying to stick that awesome landing with your skateboard? Check out the Lily Camera. It’s a Quad Copter that follows you via a waterproof bracelet that you wear/use to control what shot angle you want it filming you from. There are multiple shots to chose from; Right/Left Side Shot, Follow/Lead, and Stationary. Just toss it in the air (or directly into the water) and watch as the propellers spin up and the film starts rolling on it’s own. Check out the “Introducing the Lily Camera” video on Youtube!
- Source: “The Lily Camera is the point-and-shoot camera of drones” – Cnet
- On top of Oculus giving us a consumer release window a few weeks ago,(Q1 2016) today Oculus gave us it’s recommended specs for the consumer model. It’s somewhat intense, with recommended graphics being NVIDIA GTX 970 / AMD 290, but that hardware will be more affordable by the time of it’s release. “Ultimately, we believe this will be fundamental to VR’s success, as developers can optimize and tune their game for a known specification, consistently achieving presence and simplifying development.” – Oculus VR
- Source: “Oculus pauses Mac and Linux development, offers PC specs” – Engadget
- Microsoft’s seemingly magical Hyperlapse app was just released (Beta) on the play store. (Join this Google + Community, then download here, the link will appear good once you’ve joined the group.) Hyperlapse uses advanced algorithms to stabilize and produce beautiful short videos that you can quickly share with all of your friends.
- Source: “Microsoft Hyperlapse Smooths Out Android Phone Shaky Cams” – Wired
- Ten predictions on what tech design will be like in the future, from how it’s going to expand to the point where any typical maker will be armed with basic fluency of design, to the idea that we will see much greater diversity in designers throughout the tech community. Things will begin to stabilize as time goes by, “we’re still operating a little like the Wild West — fast, loose, and with a lot of young guns. Best practices in our field are cutting edge rather than wrought through decades of experience. ” – Julie Zhuo
- Source: “The Future of Design in Technology” – Medium
“It’s really hard.”
Now that our friends in Redmond have been more open with peeks into the HoloLens program and those involved are free to speak (a little) more openly, I’ve been reading a ton of tech blogs regarding the experience. Unfortunately, it seems many of these writers have only a small idea of what software engineers or platform architects do. I say that, because I have read a lot of “It can map your environment, and that is really hard to do.” Well folks – letting your buddy have the last pizza roll is “really hard.” Read moreZak Sarakun – May 6, 2015
Zak Sarakun – April 28, 2015
Vectorform and the Dali Museum joined forces this past weekend in St. Petersburg, FL to co-host the Project 34 hackathon. This 34 hour experiential hackathon attracted developers and designers from across the state in the quest to create a ground breaking technical solution inspired by the makings of Salvador Dali and the Fibonacci sequence. Read more
Techweek Detroit was back for it’s second year in a row, bringing together innovators, entrepreneurs and the greater tech community to talk about the future of technology and the impact in Metro Detroit. This week long event, throughout downtown Detroit, included the conference, expo, Launch competition, Wearables Fashion Show and more. Read moreJennifer Tonio – April 15, 2015
Vectorform and the Dali Museum team up for sold out Project 34 Hackathon!
This 34-hour event will take place May 2-3, 2015 at the Dali museum in St. Petersburg, Florida and will challenge participants to build an innovative digital experience that is an extension of the out-of-box thinking that was Salvador Dali and Leonardo DiVinci. Read moreAimee Dooling – April 13, 2015
Current position at VF: Interactive Designer
Years at VF: 3
Years in the technology industry: 3
What did you want to be when you grew up?
In high school I used to animate cartoons with Flash – I even considered going to animation-focused school for college. Ultimately I went to the University of Washington and got an Interaction Design degree from the design program. Luckily for me, my flash skills ended up being a huge plus Read moreAimee Dooling – February 27, 2015
Current position at VF: Quality Assurance Lead
Years at VF: 3.5
Years in the technology industry: 8
What did you want to be when you grew up?
I wanted to be a game artist/concept artist.
How do you spend your time outside work? Read moreJennifer Tonio – February 19, 2015
Munich is known for its beers, wursts, superior cars, that one invincible soccer team, and – as some believe – for being the northernmost city of Italy, which says a lot about the Bavarian mentality, but that is a completely different story. Because this, this is the story of Vectorform Germany. Read moreTony Lucci – February 4, 2015
Vectorform New York started in a small office at 425 Keap Street in the up and coming neighborhood of Williamsburg in north Brooklyn. At the time, barriers to entry in the neighborhood were much lower than they were today. It was a very desirable location as it was a growing trend for startups and tech companies to place an office in Williamsburg. There’s something about this location that allows an escape from the fast life of the city, but still maintains the competitive vibe. It’s a haven for creative minds and is now a world famous neighborhood. Most employees would agree the location is an amazing asset to VF. Since then the office has been relocated slightly northwest of the previous location to 190 North 10th St, now a much more convenient location for clients to visit, but still in the same neighborhood. Read moreAlison Atwell – January 30, 2015
The Vectorform Seattle office as we know it opened in 2011 with just the voices of Ken Disbennett, Suzy Larson, Woody Floyd, and Zach Norton to echo in its “vault“ – the sweet spot in the office where designers and developers collaborate. Today, a lot more voices – and all their ideas – bounce off its walls.
But there wasn’t always the ping-pong room to refresh our brains, the full kegerator to lubricate the flow of ideas, the homemade lighted sign to warm our walls with its festive glow of colors, or the vistas of Pike Place Market and Elliott Bay to welcome us in the morning and see us off in the evening. There was a job to be done and the determination to make something more of it.