Transmedia Frenzy: Pandemic 1.0

Posted by Administrator – March 9, 2011

Earlier this year we went down the transmedia rabbit-hole with award winning writer/director Lance Weiler, and popped up at the Sundance Film Festival–where we helped unleash Pandemic 1.0, a fictional story of a viral outbreak that took the festival by storm. Spanning film, mobile, online, real world and more, Pandemic 1.0 was a digital virus that spread— or receded–based on player interaction. More than a few amazing moving parts and a team that united some of the best in transmedia, technology, and emerging experiences were involved, so we’ve created a video about our favorite parts of the Pandemic 1.0 experience , and some highlights after the break.

 
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Pandemic 1.0 at the 2011 Sundance Film Festival

Posted by Lindsay Lamb – January 21, 2011

We’ve teamed up with award winning writer and director Lance Weiler. Recognized by WIRED magazine as “One of twenty-five people helping to re-invent entertainment and change the face of Hollywood” and by BUSINESSWEEK as “One of the 18 Who Changed Hollywood”, the director’s story world opens to the public January 20, 2011 at the Sundance Film Festival.

Pandemic 1.0 represents everything Vectorform loves about art and technology—change, collaboration, inspiration. Watch things unfold here, or step into the story at Step into the story on Friday, January 21 at hopeismissing.com

We worked with some amazing folks, one of our latest collaborations is with Medic Mobile and Hope Phones, a real-world charitable group featured within the Pandemic 1.0 deployment. We can’t tell you exactly how they relate to Pandemic 1.0 yet, but do a little research on The 4636 Project, and you might just figure it out. We love what these guys are doing, and we think you might too.

Demo software for the new Microsoft Surface promotional video

Posted by Lindsay Lamb – January 18, 2011

In collaboration with the Microsoft Surface team, Vectorform created the demo software for the new Microsoft Surface promotional video. Officially dubbed “Samsung SUR40 for Microsoft Surface,” the device can be used as a table, as a wall mounted experience, or embedded in other fixtures or furniture.  For more information on the new Samsung SUR40 for Microsoft Surface, go to the Microsoft Surface website.

Check out the video below for a preview of the Apps.

Anaglyph Compositing

Posted by John Einselen – September 16, 2010

Earlier this year I was working on some interactive demos at Vectorform that needed stereoscopic delivery. With Avatar, Up, and many other stereo movies being released, requests for 3D imagery were proliferating quickly, and I needed to develop a pipeline that could quickly and reliably deliver stereoscopic imagery for home, mobile, and specialised device delivery. Realtime processing in Apple’s Quartz Composer made it easy to quickly mock up and revise my compositing techniques, setting up compositing rules that were later ported into After Effects and Photoshop tutorials, and in-house plugins for After Effects, Final Cut Pro, and Motion via FxFactory Pro.
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Stereoscopic Cameras

Posted by John Einselen – September 14, 2010

Vectorform is always working on the latest tech, be it unreleased hardware or the most popular multitouch platforms from Microsoft, Apple, 3M, HP, and others. We work with some of the top players in the industry, and earlier this year we got to develop stereoscopic demos on the Microsoft Surface. In preparation for productions like this, I worked on pipeline solutions for developing, creating, and finishing stereo imagery.

There are of course multiple ways to deliver a stereoscopic experience; linear and circular polarised glasses paired with filtered projection (IMAX and Disney RealD), lenticular or masked parallax displays (such as Sharp 3D or the Nintendo 3Ds), and many more, including the easiest and oldest — anaglyphic. While I’ll discuss anaglyphic compositing in some upcoming articles, this tutorial covers some of the actual camera setups and rendering tricks needed to create stereoscopic imagery in the first place. Generating content for stereoscopy (left and right sides) is universal, regardless of delivery mechanism, so this tutorial should be suitable for any system you’re working with.

Two schools of thought

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Filed Under:   Creative, Design, Miscellaneous | 6 Comments

The Surface Team

Posted by Vectorform – June 20, 2008

The members of Vectorform Labs newly minted Surface team are starting to get their hands dirty and make some really sweet stuff. Our assembled A-list includes Joe, Dan and Brad, the genius minds driving new technology and interactive development, and Florin, Clemens, Aaron and John, masters in user experience, interface design and motion graphics. Today, the guys are exploring the capabilities of the Microsoft Surface SDK, as well as the applications that came preloaded on our unit, including:

• Data Visualizer
• Controls Box
• Finger Fountain
• Grand Piano
• Paddleball
• Photopaint
• Scatter Puzzle
• Shopping Cart
• Virtual Concierge

And many more…

Well looky here…

Posted by Administrator – November 1, 2007

Our Silverlight Gallery design has been “borrowed.”

Filed Under:   Design, Office, Silverlight | 1 Comment

Building a brand takes hard work… literally

Posted by Administrator – January 16, 2007

Each Vectorform promotional brochure is assembled by hand in our Royal Oak office.

Manually building each packet in a group (separate, collate, punch, bind) echoes our process for developing websites and services.

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