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	<title>Vectorform &#187; Microsoft</title>
	<atom:link href="http://blog.vectorform.com/tag/microsoft/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.vectorform.com</link>
	<description>Official Vectorform Blog</description>
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		<title>Galactic Alliance HD via Attack of the Show!</title>
		<link>http://blog.vectorform.com/2011/07/15/galactic-alliance-hd-via-attack-of-the-show/</link>
		<comments>http://blog.vectorform.com/2011/07/15/galactic-alliance-hd-via-attack-of-the-show/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 22:29:00 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Surface 2.0]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Surface]]></category>
		<category><![CDATA[Samsung SUR40 for Microsoft Surface]]></category>

		<guid isPermaLink="false">http://blog.vectorform.com/?p=2246</guid>
		<description><![CDATA[G4&#8242;s Attack of the Show! ambushed our friends and neighbors at the Microsoft campus, capturing a whirlwind of video highlights and a cameo  of Vectorform&#8217;s Galactic Alliance HD. The four-player tower defense game made a big splash at CES this year, where it could be experienced on the new Samsung SUR40 for Microsoft Surface. Check [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2247" title="Vectorform-GalacticAllianceHD-G4-11-0713" src="http://blog.vectorform.com/wp-content/uploads/2011/07/Vectorform-GalacticAllianceHD-G4-11-0713.png" alt="Vectorform-GalacticAllianceHD-G4-11-0713" width="558" height="323" /></p>
<p>G4&#8242;s <a href="http://www.g4tv.com/videos/54112/jessica-chobot-visits-the-microsoft-campus/">Attack of the Show!</a> ambushed our friends and neighbors at the Microsoft campus, capturing a whirlwind of video highlights and a cameo  of Vectorform&#8217;s Galactic Alliance HD. The four-player tower defense game made a big splash at CES this year, where it could be experienced on the new <a href="http://www.microsoft.com/surface/WhatsNew.aspx">Samsung SUR40 for Microsoft Surface</a>. Check out <a href="http://www.g4tv.com/videos/54112/jessica-chobot-visits-the-microsoft-campus/">the demo from Director of Research Steven Bathiche, at 3:43</a>.<br />
<span id="more-2246"></span><br />
Also showing up for Jessica Chobot&#8217;s campus tour was <a href="http://research.microsoft.com/en-us/um/redmond/groups/cue/skinput/">Skinput</a>, a wickedly-clever project from Microsoft Research that turns the body into an input surface; <a href="http://thenextweb.com/microsoft/2011/06/06/microsoft-shows-off-kinect-fun-labs-video/">Kinect Fun Labs</a>, a new addition to the Kinect Hub; and our buddy <a href="http://blogs.technet.com/b/next/">Steve Clayton</a>, a Microsoft storyteller who has covered our work with <a href="http://blogs.technet.com/b/next/archive/2011/02/15/kayak-on-windows-phone-7.aspx">Kayak </a>and <a href="http://blogs.technet.com/b/next/archive/2011/03/08/using-natural-user-interfaces-for-high-performance-cancer-screening.aspx">Virtual Colonoscopy</a>.</p>
<p>Maybe we should invite the gang over to see our latest? <a href="http://blog.vectorform.com/2011/04/27/vectorform-welcomes-bleep-bloop-30-rocks-john-lutz/">We do get the most surprising visitors</a>&#8230;</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 247px; width: 1px; height: 1px;">http://www.microsoft.com/appliedsciences/content/team/StevieBathiche.aspx</div>
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		<item>
		<title>Vectorform-designed BI site launches on Microsoft.com</title>
		<link>http://blog.vectorform.com/2011/05/05/vectorform-designed-bi-site-launches-on-microsoft-com/</link>
		<comments>http://blog.vectorform.com/2011/05/05/vectorform-designed-bi-site-launches-on-microsoft-com/#comments</comments>
		<pubDate>Thu, 05 May 2011 19:29:03 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Vectorform]]></category>
		<category><![CDATA[Business Intelligence]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft.com]]></category>
		<category><![CDATA[websites]]></category>

		<guid isPermaLink="false">http://blog.vectorform.com/?p=1946</guid>
		<description><![CDATA[Design, development, Microsoft, SharePoint, Salient6, FNX Studios, a whole lot of credits&#8212;and a whole lotta Business Intelligence! The hardwork from Microsoft&#8217;s BI team, Salient6 and Vectorform&#8217;s all-stars paid off last week, with the launch of Microsoft.com&#8217;s Business Intelligence website. Visit the site, and see why Microsoft is recognized by Gartner as&#8221; a Leader in Business [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1954" title="Vectorform-MicrosoftBusinessIntelligence-PP-11-0429" src="http://blog.vectorform.com/wp-content/uploads/2011/04/Vectorform-MicrosoftBusinessIntelligence-PP-11-04292.jpg" alt="Vectorform-MicrosoftBusinessIntelligence-PP-11-0429" width="558" height="367" /><br />
Design, development, Microsoft, SharePoint, Salient6, FNX Studios, a whole lot of credits&#8212;and a whole lotta <a href="http://www.microsoft.com/bi/en-us/Pages/Home.aspx">Business Intelligence</a>!<br />
<span id="more-1946"></span><br />
The hardwork from Microsoft&#8217;s BI team, Salient6 and Vectorform&#8217;s all-stars paid off last week, with the launch of <a href="http://www.microsoft.com/bi/en-us/Pages/Home.aspx">Microsoft.com&#8217;s Business Intelligence website</a>. Visit the site, and see why Microsoft is recognized by Gartner as&#8221;<a href="http://blogs.msdn.com/b/microsoft_business_intelligence1/archive/2011/01/29/microsoft-recognized-by-gartner-as-a-leader-in-business-intelligence-based-on-ability-to-execute-and-completion-of-vision.aspx"> a Leader in Business Intelligence. </a>&#8221;<br />
<img class="alignnone size-full wp-image-1950" title="Vectorform-MicrosoftBusinessIntelligence-11-0429" src="http://blog.vectorform.com/wp-content/uploads/2011/04/Vectorform-MicrosoftBusinessIntelligence-11-0429.jpg" alt="Vectorform-MicrosoftBusinessIntelligence-11-0429" width="558" height="372" />&lt;</p>
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		</item>
		<item>
		<title>We&#8217;re reading about Kinect improving literacy in South Africa</title>
		<link>http://blog.vectorform.com/2011/03/31/were-reading-about-kinect-improving-literacy-in-south-africa/</link>
		<comments>http://blog.vectorform.com/2011/03/31/were-reading-about-kinect-improving-literacy-in-south-africa/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 23:57:13 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[South Africa]]></category>

		<guid isPermaLink="false">http://blog.vectorform.com/?p=1696</guid>
		<description><![CDATA[Not us, but pretty amazing. TechNet reports on use of Kinect to support learning in Lakeside Park Primary in Vryheid, KwaZulu-Natal. Kinect technology has certainly been a game-changer&#8211;for Microsoft, for digital experience folk like us, and now for young learners in a small school in South Africa.]]></description>
			<content:encoded><![CDATA[<p>Not us, but pretty amazing. <a href="http://blogs.technet.com/b/microsoft_on_the_issues_africa/archive/2011/03/23/rural-kwazulu-natal-school-connects-the-dots-in-world-first-teaching-trial.aspx">TechNet reports on use of Kinect to support learning in Lakeside Park Primary in Vryheid, KwaZulu-Natal. </a>Kinect technology has certainly been a game-changer&#8211;for Microsoft, for digital experience folk like us, and now for young learners in a small school in South Africa.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Virtual Colonoscopy Viewer at TechFest, experts weigh in</title>
		<link>http://blog.vectorform.com/2011/03/17/virtual-colonoscopy-viewer-at-techfest-experts-weigh-in/</link>
		<comments>http://blog.vectorform.com/2011/03/17/virtual-colonoscopy-viewer-at-techfest-experts-weigh-in/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 18:24:46 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Vectorform Health]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[Cancer]]></category>
		<category><![CDATA[Colon Cancer]]></category>
		<category><![CDATA[Hospital]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Massachusetts General Hospital]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[NUI]]></category>
		<category><![CDATA[Polyp]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[RSNA]]></category>
		<category><![CDATA[Virtual Colonoscopy]]></category>
		<category><![CDATA[Windows 7]]></category>

		<guid isPermaLink="false">http://blog.vectorform.com/?p=1449</guid>
		<description><![CDATA[Colon cancer is the third leading cause of cancer related deaths, but the death rate is impacted by the ability to quickly and efficiently screen for polyps before they can develop. The Virtual Colonoscopy (VC) Viewer is a revolutionary collaboration between Microsoft, Intel, Vectorform and Massachusetts General Hospital, winning top honors at RSNA 2010. Vectorform’s [...]]]></description>
			<content:encoded><![CDATA[<p>Colon cancer is the third leading cause of cancer related deaths, but the death rate is impacted by the ability to quickly and efficiently screen for polyps before they can develop. The Virtual Colonoscopy (VC) Viewer is a revolutionary collaboration between Microsoft, Intel, Vectorform and Massachusetts General Hospital, winning top honors at <a href="http://rsna2011.rsna.org/index.cfm"><strong>RSNA</strong></a> 2010.</p>
<p>Vectorform’s multi-touch user interface allows physicians to <strong>view and manipulate a 3D rendering of a patient’s colon</strong>. Using software to translate a series of CT scans into a 3D representation, the VC Viewer provides physicians with life-like imagery and seamless navigation using natural gestures including <strong>pan, zoom, pinch, traverse and rotate</strong>. This Natural User Interface (NUI) solution was highlighted at TechFest 2011, which brings <strong>Microsoft researchers </strong>and <strong>Microsoft product teams</strong> together in Redmond, WA for an event where attendees see the innovative technologies emerging from Microsoft’s research efforts.<br />
<span id="more-1449"></span><br />
Read a <a href="http://news.softpedia.com/news/NUIs-Now-in-Microsoft-Research-Tomorrow-Everywhere-188598.shtml">tech-centric overview of NUI and Microsoft Research over at Softpedia</a>, or learn more about the VC Viewer with <a href="http://www.informationweek.com/news/healthcare/patient/showArticle.jhtml?articleID=228701967&amp;pgno=1&amp;queryText=&amp;isPrev=">Marianne Kolbasuk McGee&#8217;s article on InformationWeek</a>, where <strong>Hiro Yoshida, Ph.D, Director of 3D Imaging Research, Dept Radiology, Massachusetts General Hospital </strong>highlights the solution. The interview details how the process aids in reducing the processing of the laxative-free virtual colonoscopy scans to three minutes, and how it helps healthcare providers respond more efficiently if a polyp is found.</p>
<p>We found a great summary of why it&#8217;s important to talk tech and talk about the VC viewer on Next at Microsoft. <a href="http://blogs.technet.com/b/next/archive/2011/03/08/using-natural-user-interfaces-for-high-performance-cancer-screening.aspx">&#8220;Today this is an invasive process that scares many people away from what can be life saving procedure as the idea of sending a tube with a camera in to your body isn’t especially appealing&#8230;<strong>This had led to a virtual colonoscopies (using a CT scanner) that now take about 3 minutes instead of 30+ minutes</strong>&#8230;There is a lot of other technology at play here &#8211; our high performance computing (HPC) platform, Microsoft .Net 4.0, and the Intel Parallel Studio 2011 developer tool as well as a fully parallelized GPU-based volume rendering engine developed by Microsoft Research. I know…that sounds like a mouthful but when it can help save lives and reduce invasive procedures, it’s worth it,&#8221;</a> <strong>Steve Clayton </strong>writes.</p>
<p>See <strong>Principle Architect at Microsoft Platform Developer Evangelism Curtis Devlin </strong>demonstrate the VC Viewer at TechFest below.</p>
<p><iframe title="YouTube video player" src="http://www.youtube.com/embed/M-m6vkFDEFk" frameborder="0" width="570" height="348"></iframe></p>
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		<item>
		<title>Business 2 Community on Foursquare Playground, Vectorform&#8217;s busy month</title>
		<link>http://blog.vectorform.com/2011/03/17/business-to-community-on-foursquare-playground-vectorforms-busy-month/</link>
		<comments>http://blog.vectorform.com/2011/03/17/business-to-community-on-foursquare-playground-vectorforms-busy-month/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 18:07:57 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[HTML 5]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[AP]]></category>
		<category><![CDATA[Austin]]></category>
		<category><![CDATA[Business 2 Community]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[FIAT]]></category>
		<category><![CDATA[Foursquare]]></category>
		<category><![CDATA[foursquare playground]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Impatto]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Texas]]></category>
		<category><![CDATA[Timeline Reader]]></category>
		<category><![CDATA[Vectorform]]></category>

		<guid isPermaLink="false">http://blog.vectorform.com/?p=1474</guid>
		<description><![CDATA[&#8220;SXSW has been an exciting — albeit busy — time for global design and technology firm Vectorform. Not only did they take home the SXSW Award in Technical Achievement on Tuesday night for their involvement with the AP Timeline Reader, but they’ve also teamed up with some major brand names (think Foursquare, Microsoft, and Fiat’s [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;SXSW has been an exciting — albeit busy — time for global design and technology firm Vectorform. Not only did they take home the SXSW Award in Technical Achievement on Tuesday night for their involvement with the AP Timeline Reader, but they’ve also teamed up with some major brand names (think Foursquare, Microsoft, and Fiat’s brand agency, Impatto) to provide users a cutting edge experience.&#8221; <a href="http://www.b2cmarketinginsider.com/social-media/vectorform-demos-new-foursquare-playground-at-sxsw-019512">Renee DeCoskey hits the nail on the head, and goes in-depth on our HTML5 experience, Foursquare Playground, over at Business 2 Community</a>.</p>
<p>Check it out, and while there, we also recommend B2C&#8217;s coverage of <a href="http://www.b2cmarketinginsider.com/trends-news/analysis-of-foursquare%e2%80%99s-growth-from-6-million-to-7-million-users-016182">Foursquare&#8217;s growth from six to seven million users</a>, all between January and February of this year. With Foursquare Playground officially open for business, it will be interesting to see what March and April bring.</p>
<p>As for our work with Foursquare, Microsoft and Fiat/Impatto, it <strong>is</strong> a busy and exciting time. Our next SXSW spotlight hits on a Fiat brand experience, and the continued efforts of the Vectorform squad in Austin, Texas, so stay tuned here.</p>
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		<title>We&#8217;re up! AP Timeline Reader gets SXSW Interactive Award nod</title>
		<link>http://blog.vectorform.com/2011/03/10/were-up-ap-timeline-reader-gets-sxsw-interactive-award-nod/</link>
		<comments>http://blog.vectorform.com/2011/03/10/were-up-ap-timeline-reader-gets-sxsw-interactive-award-nod/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 23:21:27 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[HTML 5]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[AP]]></category>
		<category><![CDATA[CSS3]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[IE9]]></category>
		<category><![CDATA[Internet Explorer 9]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[The Associated Press]]></category>
		<category><![CDATA[Timeline Reader]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://blog.vectorform.com/?p=1300</guid>
		<description><![CDATA[Vectorform created The AP Timeline Reader in collaboration with The Associated Press and Microsoft. Now the HTML5 site is up for a Technical Achievement Award at South by Southwest, which means our project is one of five recognized as “…re-inventing and re-defining the technical parameters of our online experience.” How do we go about re-inventing [...]]]></description>
			<content:encoded><![CDATA[<p>Vectorform created The AP Timeline Reader in collaboration with The Associated Press and Microsoft. Now the HTML5 site is up for a Technical Achievement Award at  South by Southwest, which means our project is one of five recognized as <a href="http://sxsw.com/interactive/awards/finalists">“…re-inventing and re-defining the technical parameters of our online experience.” </a> </p>
<p>How do we go about re-inventing and redefining the technical parameters of online experience? HTML5, CSS3, and pure UX magic. Hear master magician Dominic Espinosa talking about the AP Timeline Reader below, or wander over to <a href="http://www.b2cmarketinginsider.com/trends-news/sxsw-interactive-award-finalist-ap-timeline-reader-018365">Renee DeCoskey&#8217;s detailed overview at Business 2 Community</a>. News reading reinvented, and it&#8217;s got pictures! </p>
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		<title>Microsoft Interviews Dominic Espinosa</title>
		<link>http://blog.vectorform.com/2010/09/20/interview-with-dominic-espinosa/</link>
		<comments>http://blog.vectorform.com/2010/09/20/interview-with-dominic-espinosa/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 15:28:12 +0000</pubDate>
		<dc:creator>Lindsay Ruthven</dc:creator>
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		<category><![CDATA[The Associated Press]]></category>

		<guid isPermaLink="false">http://www.vectorform.com/blog/?p=1178</guid>
		<description><![CDATA[Just recently Vectorform&#8217;s Dominic Espinosa gave an interview with Microsoft. Watch the interview from the link below and learn about Dominic&#8217;s experience developing an interactive website for the Associated Press, which takes full advantage of the latest web standards and technologies supported in Internet Explorer 9. Microsoft Showcase: Developer Interview With Vectorform]]></description>
			<content:encoded><![CDATA[<p>Just recently Vectorform&#8217;s Dominic Espinosa gave an interview with Microsoft. Watch the interview from the link below and learn about Dominic&#8217;s experience developing an interactive website for the Associated Press, which takes full advantage of the latest web standards and technologies supported in Internet Explorer 9.</p>
<p><a href=" http://www.microsoft.com/showcase/en/us/details/70a8b021-ca90-4e2b-8b80-656db5e7f684">Microsoft Showcase: Developer Interview With Vectorform</a></p>
]]></content:encoded>
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		<title>Stereoscopic Cameras</title>
		<link>http://blog.vectorform.com/2010/09/14/stereoscopic-cameras/</link>
		<comments>http://blog.vectorform.com/2010/09/14/stereoscopic-cameras/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 19:24:27 +0000</pubDate>
		<dc:creator>jeinselen</dc:creator>
				<category><![CDATA[Creative]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3M]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[HP]]></category>
		<category><![CDATA[John Einselen]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Stereoscopic]]></category>
		<category><![CDATA[Vectorform]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.vectorform.com/blog/?p=1108</guid>
		<description><![CDATA[Vectorform is always working on the latest tech, be it unreleased hardware or the most popular multitouch platforms from Microsoft, Apple, 3M, HP, and others. We work with some of the top players in the industry, and earlier this year we got to develop stereoscopic demos on the Microsoft Surface. In preparation for productions like [...]]]></description>
			<content:encoded><![CDATA[<p>Vectorform is always working on the latest tech, be it unreleased hardware or the most popular multitouch platforms from Microsoft, Apple, 3M, HP, and others. We work with some of the top players in the industry, and earlier this year we got to develop stereoscopic demos on the Microsoft Surface. In preparation for productions like this, I worked on pipeline solutions for developing, creating, and finishing stereo imagery.</p>
<p>There are of course multiple ways to deliver a stereoscopic experience; linear and circular polarised glasses paired with filtered projection (IMAX and Disney RealD), lenticular or masked parallax displays (such as Sharp 3D or the Nintendo 3Ds), and many more, including the easiest and oldest — anaglyphic. While I’ll discuss anaglyphic compositing in some upcoming articles, this tutorial covers some of the actual camera setups and rendering tricks needed to create stereoscopic imagery in the first place. Generating content for stereoscopy (left and right sides) is universal, regardless of delivery mechanism, so this tutorial should be suitable for any system you’re working with.</p>
<h2>Two schools of thought</h2>
<p><span id="more-1108"></span><br />
When shooting <a href="http://www.imdb.com/title/tt0499549/">Avatar</a>, James Cameron used converging cameras. This is where the left and right cameras are mounted side by side, but rotated towards each other to aim at a specific z-axis location. Advantages include immediate directorial control over where the image lies on screen; the apparent “base” of the stereoscopic effect, where an item is balanced between jumping out of the screen at the viewer, and receding into the distance. The disadvantage is large amounts of perspective and barrel distortion, which must be fixed in post before being usable on screen.</p>
<p>Pixar took the opposite approach in <a href="http://www.imdb.com/title/tt1049413/">Up</a> – using (in their case, virtual) cameras mounted exactly parallel to each other. This results in precise perspective and no distortion, albeit with the need for post render adjustments to place the stereoscopic base (though I’m not actually sure how Pixar handle this, they may have done it in-render as well). This was paired with floating screen frames and other techniques to precisely tune the 3D effect seen in theatres.</p>
<h2>Lightwave camera rig</h2>
<p>While Lightwave offers a built-in stereoscopic camera, it doesn’t support features like photo real motion blur, nor does it let us tweak the details of the stereo base or convergence. The good news is that we can build a far more advanced stereo camera rig using cameras, parenting, and expressions.</p>
<p><a class="an7_thumb" style="float: none;" href="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera1.gif" rel="lightbox[id358]"><img src="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera1_thumb.gif" alt="" width="480" height="160" /></a></p>
<p><a class="an7_thumb_left" style="float: left; margin-right: 10px;" href="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera2.gif" rel="lightbox[id358]"><img src="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera2_thumb.gif" alt="" width="70" height="70" /></a>To start off with lets create a Camera Main, and attach it to a null. Every artist has his or her preferred camera rig; this is the basic one I use for most setups, even if it’s just a 3/4 shot of a digital illustration. Creating a main camera also allows composition and animation from a neutral point, instead of favouring one eye over the other.</p>
<h2>Stereo cameras</h2>
<p>Clone the main camera twice, and rename as Camera Right and Camera Left. Parent them to the main camera, and shift Camera Right on the X axis. Depending on your scene scale and desired depth effect, this could be anywhere between 10mm and 1m, or more.</p>
<p><a class="an7_thumb" style="float: none;" href="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera3.gif" rel="lightbox[id358]"><img src="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera3_thumb.gif" alt="" width="480" height="160" /></a></p>
<p><a class="an7_thumb_right" style="float: right; margin-left: 10px;" href="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera4.gif" rel="lightbox[id358]"><img src="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera4_thumb.gif" alt="" width="70" height="70" /></a>Select Camera Left and open the Motion panel. Add Follower, select Camera Right, and set all but the position channels to <code>none</code>. Change the X axis multiplier to -1 and click <code>Continue</code> to apply.</p>
<p>You should now have two cameras on either side of your main camera, perfectly mirroring each other.</p>
<p><a class="an7_thumb" style="float: none;" href="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera5.gif" rel="lightbox[id358]"><img src="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera5_thumb.gif" alt="" width="480" height="160" /></a></p>
<h2>Hybrid Convergent-Parallel system</h2>
<p>This is where the magic starts to happen!</p>
<p><a class="an7_thumb_left" style="float: left; margin-right: 10px;" href="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera6.gif" rel="lightbox[id358]"><img src="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera6_thumb.gif" alt="" width="70" height="70" /></a>Add a second null, name it Focal Null, and parent it to Camera Main as well. Set X and Y axis to 0, and uncheck them by clicking on the axis label. No need for unnecessary axis handles cluttering up the viewports.</p>
<p><a class="an7_thumb" style="float: none;" href="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera7.gif" rel="lightbox[id358]"><img src="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera7_thumb.gif" alt="" width="480" height="160" /></a></p>
<p>If you try aiming the left and right cameras at this null, you’ll notice severe distortion when viewed in stereo, but leaving the cameras parallel will leave you without control over depth convergence. This is why we want a hybrid system, and it’s also why Lightwave is perfect for the job!</p>
<p><a class="an7_thumb_right" style="float: right; margin-left: 10px;" href="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera8.gif" rel="lightbox[id358]"><img src="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera8_thumb.gif" alt="" width="70" height="70" /></a>Select Camera Right and change the camera type from <code>Perspective Camera</code> to <code>Shift Camera</code>. You’ll see a new window pop up with extended options. Uncheck <code>use camera pitch</code> and click the <code>e</code> button next to <code>horizontal shift</code>, then do the same for Camera Left.</p>
<p>In the opened Graph editor, switch to the <code>Expressions</code> tab, and click <code>New</code>. Enter <code>Camera Left</code> as the name, and the following expression as the value:</p>
<blockquote><p><code>([Camera Right.Position.X]/[Focal Null.Position.Z])*0.9</code></p></blockquote>
<p>Click <code>Apply</code> to attach it to the Camera Left Horizontal Shift property, then switch back to Camera Right and repeat with a new expression, using this string:</p>
<blockquote><p><code>([Camera Right.Position.X]/[Focal Null.Position.Z])*-0.9</code></p></blockquote>
<p><a class="an7_thumb" style="float: none;" href="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera9.gif" rel="lightbox[id358]"><img src="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera9_thumb.gif" alt="" width="480" height="160" /></a></p>
<p>If you select both cameras, you should see the viewport lines intersecting with each other at the same z-depth as your focal null. Depending on the rendered resolution, you may need to adjust the multiplier at the end of the expression to achieve this. <code>0.9</code> is the magic number for HD resolutions (16×9 ratio), but you can also add a few expressions to do this dynamically, along with adding support for animated zooms.</p>
<p>A fully dynamic rig, however, requires the use of LScript format code to access non-animated variables, which doesn’t support objects containing spaces. Any item names with spaces will have to be renamed without them.</p>
<p>Create an expression named “Zoom” and attach it to the focal length channel of both left and right cameras, using the following code:</p>
<blockquote><p><code>CameraMain.zoomfactor(Time)</code></p></blockquote>
<p>Create two more expressions titled “Aspet” and “Position”, using the following lines:</p>
<blockquote><p><code>Scene.width/Scene.height</code></p></blockquote>
<blockquote><p><code>[CameraRight.Position.X]/[FocalNull.Position.Z]</code></p></blockquote>
<p>This calculates both the distance scaler and the rendered aspect ratio. Using these as sub-expressions, we can simplify the left and right expressions like this:</p>
<blockquote><p><code>[Position]*([Zoom]/[Aspect]*0.5)</code></p></blockquote>
<blockquote><p><code>[Position]*([Zoom]/[Aspect]*-0.5)</code></p></blockquote>
<p><a class="an7_thumb" style="float: none;" href="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera10ani.gif" rel="lightbox[id358]"><img src="http://blog.vectorform.com/wp-content/uploads/2010/09/stereocamera10ani_thumb.gif" alt="" width="480" height="160" /></a></p>
<p>This convergence of the camera views indicates the effective zero point of the depth effect – the point at which objects will appear to be at the same level as the screen. It’s the best of both worlds, giving full control over stereo convergence while avoiding the perspective distortion of typical converging cameras. Careful use of this setup can result in 3D renders needing very little adjustment in post, with easily customised, even animated, depth controls in Lightwave.</p>
<h2>Download</h2>
<p>Download Lightwave scene file with <a title="download basic camera rig zip file" onclick="pageTracker._trackPageview('/files/lightwave/StereoscopicSetup.zip'); " href="http://blog.vectorform.com/wp-content/uploads/2010/09/StereoscopicSetup.zip"><strong>basic camera rig</strong></a> (standard HD setup).</p>
<p>Download Lightwave scene file with <a title="download dynamic camera rig zip file" onclick="pageTracker._trackPageview('/files/lightwave/StereoscopicSetup2.zip'); " href="http://blog.vectorform.com/wp-content/uploads/2010/09/StereoscopicSetup2.zip"><strong>dynamic camera rig</strong></a> (calculates focal length and adds dynamic support for any resolution / ratio selected).</p>
<h2>The Art of Stereo</h2>
<p>There are countless nuances when it comes to rendering for stereoscopic presentation, most of which I’m still learning myself. As a start though, here are a few basics…</p>
<p><strong>Poking the viewer in the eye is not a classy thing to do.</strong> Keep it subtle, logical, and always subservient to the story. Learn a lesson from Pixar; if the 3D effect is ever distracting or detracting from the emotional tone, pull the left and right cameras closer together to flatten out the scene. If you get the chance to watch Up again in 3D, keep an eye on the visual depth of the scene. It’s almost always inversely proportional to the emotional depth.</p>
<p><strong>Keep elements within an easily focusable area.</strong> Too much difference between between foreground and background elements, and it’s painful to watch. Too little, and there’s no reason to see it in 3D. Set the distance between left and right cameras (the stereo base) to a width that balances between a realistic, pleasant, and appropriately dramatic feeling of depth. Filmmakers will of course experiment with depth like Hitchcock experimented with the dolly-zoom combination; creatively changing the perspective and depth within a scene to achieve dizzying effects. If you <em>are</em> that filmmaker, please don’t overdo it!</p>
<p><strong>Blurry or nebulous objects can destroy depth.</strong> Not necessarily a bad thing in all circumstances; Avatar used plenty of depth of field in some shots, and scenes still felt nicely dimensional. But blurry items, and motion blur in particular, make it much harder for the brain to process apparent depth. Most stereoscopic displays are already taxing the visual system somewhat (especially shutter and anaglyphic glasses); there’s no need to make it even harder. While you may have a 180º shutter on your main camera (50% motion blur in Lightwave), the left and right cameras may need to use half that, if not less, depending on the movement within the scene and the style requested by the director(s).</p>
<p>Like pretty much any other artistic endeavour, we’re here to manipulate and even outright trick the brain. Keep it sane, painless, and most of all, fun!</p>
<h2>Compositing and Delivery</h2>
<p>Finishing depends entirely upon the delivery mechanism; analgyphic (anachrome, triochrome, colorcode), polarisation (IMAX linear, RealD circular), lenticular (Sharp 3D), and many others.</p>
<p class="small">Newtek <em>and</em> Lightwave 3D <em>are either registered trademarks or trademarks of Newtek Incorporated in the United States and/or other countries.</em></p>
<p class="small">Adobe, Photoshop, <em>and</em> After Effects <em>are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.</em></p>
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		<title>Vectorform shows off at Microsoft’s “Many Screens and a Cloud” event</title>
		<link>http://blog.vectorform.com/2010/08/16/many-screens-and-a-cloud/</link>
		<comments>http://blog.vectorform.com/2010/08/16/many-screens-and-a-cloud/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 14:54:55 +0000</pubDate>
		<dc:creator>Lindsay Ruthven</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Vectorform]]></category>
		<category><![CDATA[Vectorform Health]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Colon Cancer]]></category>
		<category><![CDATA[Colonoscopy]]></category>
		<category><![CDATA[CT Scanner]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[Justin Lankes]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Patrick Samona]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Colonoscopy]]></category>

		<guid isPermaLink="false">http://www.vectorform.com/blog/?p=1093</guid>
		<description><![CDATA[Working with the Microsoft Research Team and Massachusetts General Hospital, Vectorform’s Justin Lankes and Patrick Samona demonstrated the Virtual Colonoscopy Viewer at a recent event in Boston, MA.  Virtual Colonoscopy makes it possible to navigate through 3D images of the colon using a multi-touch platform. The goal behind this application is to reduce the time [...]]]></description>
			<content:encoded><![CDATA[<p>Working with the Microsoft Research Team and Massachusetts General Hospital, Vectorform’s Justin Lankes and Patrick Samona demonstrated the Virtual Colonoscopy Viewer at a recent event in Boston, MA.  Virtual Colonoscopy makes it possible to navigate through 3D images of the colon using a multi-touch platform. The goal behind this application is to reduce the time of a typical colonoscopy exam to only 5 minutes. Currently, the procedure takes 40-60 minutes. Virtual Colonoscopy requires a series of clear, high-resolution images to be taken from a CT scanner. Once the pictures are taken, the part of the exam that can be considered by patients to be “invasive” is done!  The high-res images are then fed into the application, giving the doctor the opportunity to explore and navigate through the colon, searching for polyps.   A standard colonoscopy procedure entails a doctor’s examination of the colon in real time using a fiber optic camera attached to a flexible tube; the tube then gets passed through the rectum.  As you can imagine, this can be a long and uncomfortable experience.  We hope Virtual Colonoscopy will encourage more people to opt for colon cancer screening, giving us an opportunity to save lives. </p>
<p>Would you like to learn more? Check out Microsoft’s Curt Devlin’s <a title="blog post" href="http://blogs.msdn.com/b/curtd/archive/2010/06/30/windows-7-and-cancer-research-a-very-cool-combination.aspx">blog post</a> about the application and the demonstration in Boston. </p>
<p>Virtual Colonoscopy will also be demonstrated at the <a title="RSNA Conference" href="http://rsna2010.rsna.org/index.cfm">RSNA Conference</a> in November, stay tuned for more updates!</p>
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		<title>Dynamic Paper Cutouts</title>
		<link>http://blog.vectorform.com/2009/12/14/dynamic-paper-cutouts/</link>
		<comments>http://blog.vectorform.com/2009/12/14/dynamic-paper-cutouts/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 20:28:56 +0000</pubDate>
		<dc:creator>jeinselen</dc:creator>
				<category><![CDATA[Creative]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[John Einselen]]></category>
		<category><![CDATA[Lypsyncing]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Papagayo]]></category>
		<category><![CDATA[Paper Cutout]]></category>
		<category><![CDATA[PowerPivot]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.vectorform.com/blog/?p=904</guid>
		<description><![CDATA[While stop motion can be a fantastic medium, the process is too slow for many productions. Even for simple elements, like wrinkled paper, the time it takes to do things physically is often untenable; for the Microsoft PowerPivot online advertising campaign, Vectorform required lightening quick turnaround on visual elements and animation revisions, often on an [...]]]></description>
			<content:encoded><![CDATA[<p>While stop motion can be a fantastic medium, the process is too slow for many productions. Even for simple elements, like wrinkled paper, the time it takes to do things physically is often untenable; for the Microsoft PowerPivot online advertising campaign, <a href="http://www.vectorform.com" target="_blank">Vectorform</a> required lightening quick turnaround on visual elements and animation revisions, often on an hour by hour basis.</p>
<p>This is how the paper cutout effects were designed and generated dynamically using Adobe After Effects.<br />
<span id="more-904"></span></p>
<h2>Animation with alpha</h2>
<p>For our example video, character animation was handled in After Effects. Having broken down the script and subsequent voice acting into paragraphs, the lipsync was animated in Papagayo (see Lipsyncing with Papagayo for more on this important aspect of the high-speed workflow) and the elements were animated in individual compositions for each clip.</p>
<p>In other cases, the animation may be a 3D rendering, from another application, or hand drawn. The biggest concern here is that the elements must have full alpha, with no backgrounds or half-transparent portions (antialiasing is good, but there may be issues with large patches of partial transparency once we start playing with alpha boundaries).</p>
<h2>Paper textures</h2>
<p>Depending on the desired effect, this can take all sorts of forms. For the Microsoft PowerPivot video, a sequence of crumpled paper photos were used along with frame blending in After Effects. This was slowed down (again, using frame blending) till the desired look was found. The final paper texture animation should be the same size and length as the other comps.</p>
<p>Using directional R/G/B lighting when photographing the crumpled paper could make it possible to develop false geometric distortions in After Effects, gaining a little more realism in how the imagery follows the shape of the paper. This tutorial, however, only covers the use of plain-lit paper textures.</p>
<h2>Effects</h2>
<p><a href="http://blog.vectorform.com/wp-content/uploads/2009/12/effects0-1024x419.jpg" rel="lightbox"><img class="alignleft" style="float: right; margin-left: 5px;" title="effects0" src="http://blog.vectorform.com/wp-content/uploads/2009/12/effects01.jpg" alt="effects0" width="70" height="70" /></a> The animation and paper compositions should be added to a new comp of the same size, and an adjustment layer and plain white solid should be created.</p>
<h3>adjustment layer</h3>
<p><a href="http://blog.vectorform.com/wp-content/uploads/2009/12/effects1-300x270" rel="lightbox"><img class="alignleft" style="float: left; margin-right: 5px;" title="effects1" src="http://blog.vectorform.com/wp-content/uploads/2009/12/effects11.jpg" alt="effects1" width="70" height="70" /></a> Two expression slider controls allow us to globally control the strength of the displacement effects (to be applied to the animation and white solid layers), while the drop shadow performs a very basic role; add a little bit of lighting to an otherwise flat paper effect.</p>
<h3>animation</h3>
<p><a href="http://blog.vectorform.com/wp-content/uploads/2009/12/effects2-156x300" rel="lightbox"><img style="float: left; margin-right: 5px;" src="http://blog.vectorform.com/wp-content/uploads/2009/12/effects2-156x300.jpg" alt="effects2" width="70" height="70" /></a> Because After Effects’ Displacement Map effect is unidirectional, two are applied to help give a little more depth and variation. The displacement source for each effect should be set to the paper texture layer. Option-clicking on the animation badge (the stopwatch icon) lets us add expressions to the Max Horizontal and Max Vertical displacement values.</p>
<p>For the first Displacement Map effect, apply this expression to both Max Horizontal and Max Vertical:</p>
<pre style="padding-left: 60px;">thisComp.layer("Adjustment Layer 1").effect("Displacement Slider")("Slider")</pre>
<p>The second Displacement Map effect needs this expression applied to both Max Horizontal and Max Vertical:</p>
<pre style="padding-left: 60px;">thisComp.layer("Adjustment Layer 1").effect("Displacement Slider 2")("Slider")</pre>
<p>Lastly, a Curves adjustment is added to help the colours and values pop. Adding all the shading, textures, and distortions can start to muddy and dull the animation, so curves are used throughout to brighten and enhance the imagery.</p>
<p>Set the layer Transparency Mode to Multiply to apply it to the underlying layers.</p>
<h3>white solid</h3>
<p><a href="http://blog.vectorform.com/wp-content/uploads/2009/12/effects3a-300x253.jpg" rel="lightbox"><img style="float: left; margin-right: 5px;" title="effects3a" src="http://blog.vectorform.com/wp-content/uploads/2009/12/effects3a1.jpg" alt="effects3a" width="70" height="70" /></a>This is the most complicated of the layers, with two main purposes; to expand and create the torn paper edges, and add depth to the underlying paper textures.</p>
<p>The Set Channels effect is important, as we use this to grab the alpha channel from the animation layer. Select layer 2 in the source layer 4 input, all the other settings can be left at their defaults.</p>
<p>Use Simple Choker to expand the alpha, creating the extra white space needed for the torn paper edge.</p>
<p><a href="http://blog.vectorform.com/wp-content/uploads/2009/12/effects3b-200x300.jpg" rel="lightbox"><img style="float: left; margin-right: 5px;" title="effects3b" src="http://blog.vectorform.com/wp-content/uploads/2009/12/effects3b1.jpg" alt="effects3b" width="70" height="70" /></a> Just like the animation layer, add two Displacement Map layers with inputs set to the paper texture, and the following expressions applied to Max Horizontal and Max Vertical displacement values.</p>
<pre style="padding-left: 60px;">thisComp.layer("Adjustment Layer 1").effect("Displacement Slider")("Slider")</pre>
<pre style="padding-left: 60px;">thisComp.layer("Adjustment Layer 1").effect("Displacement Slider 2")("Slider")</pre>
<p>To finish the tearing of the paper edge, apply a Turbulent Displace effect and tune to taste. The amount, size, and complexity will all depend on the scale of the compositions and the desired style. Because the previous displacements are based on the animated paper, and the turbulence is based off of the new alpha shape, the effect will change automatically based on the strength and speed of the paper animation. Animating the evolution is possible, but typically adds far too much action and confusion.</p>
<p><a href="http://blog.vectorform.com/wp-content/uploads/2009/12/effects3c-210x300.jpg" rel="lightbox"><img style="float: left; margin-right: 5px;" title="effects3c" src="http://blog.vectorform.com/wp-content/uploads/2009/12/effects3c1.jpg" alt="effects3c" width="70" height="70" /></a> After Effects’ Emboss is rudimentary at best, but once applied, we can add Channel Blur to soften the results into a usable effect (taking care not to blur the alpha). Matching the emboss relief value with the R/G/B channel blurs tends to work best. The direction is left at 0 degrees, giving a slightly concave appearance. This helps create the appearance of a slight page curl along the edges.</p>
<p>Lastly, a Curves adjustment is added to brighten up the output and improve the final composited tonality. Setting the layer transparency mode to Soft Light allows the emboss effect to adjust the underlying paper texture.</p>
<h3>paper texture</h3>
<p><a href="http://blog.vectorform.com/wp-content/uploads/2009/12/effects4-285x300.jpg" rel="lightbox"><img style="float: left; margin-right: 5px;" title="effects4" src="http://blog.vectorform.com/wp-content/uploads/2009/12/effects41.jpg" alt="effects4" width="70" height="70" /></a> Set the Track Matte to use the above layer’s Alpha, and the look is almost complete. In the example project, Levels were used to brighten the paper texture. This depends, of course, on the paper textures used and how dark the resulting paper crumple needs to be.</p>
<p>[media id=1 width=500 height=281]</p>
<h2>Final Compositing</h2>
<p>Once completed, the composition is ready to be used in the final edit. For graphics that border the edge of the composition, there may be some artifacts left over from the multiple displacements. To fix this, either increase the size of the pre-comps to slightly larger than your output, or scale up the comp in the final video to cut off edges.<br />
[media id=2 width=500 height=281]<br />
Watch the final PowerPivot video on <a href="http://www.youtube.com/watch?v=gAxX3NHVlkc" target="_blank">YouTube</a> or <a href="http://www.vimeo.com/6690516" target="_blank">Vimeo</a> to rate it or leave a comment!</p>
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