Earlier this year we went down the transmedia rabbit-hole with award winning writer/director Lance Weiler, and popped up at the Sundance Film Festival–where we helped unleash Pandemic 1.0, a fictional story of a viral outbreak that took the festival by storm. Spanning film, mobile, online, real world and more, Pandemic 1.0 was a digital virus that spread— or receded–based on player interaction. More than a few amazing moving parts and a team that united some of the best in transmedia, technology, and emerging experiences were involved, so we’ve created a video about our favorite parts of the Pandemic 1.0 experience , and some highlights after the break.Administrator – February 11, 2011
Team Vectorform travels the world, and we love our mobile phones, so we were thrilled to parter with travel giant Kayak on a Windows Phone 7 experience. Get the application free on Marketplace, or watch the video below.Lindsay Lamb – January 21, 2011
We’ve teamed up with award winning writer and director Lance Weiler. Recognized by WIRED magazine as “One of twenty-five people helping to re-invent entertainment and change the face of Hollywood” and by BUSINESSWEEK as “One of the 18 Who Changed Hollywood”, the director’s story world opens to the public January 20, 2011 at the Sundance Film Festival.
Pandemic 1.0 represents everything Vectorform loves about art and technology—change, collaboration, inspiration. Watch things unfold here, or step into the story at Step into the story on Friday, January 21 at hopeismissing.com
We worked with some amazing folks, one of our latest collaborations is with Medic Mobile and Hope Phones, a real-world charitable group featured within the Pandemic 1.0 deployment. We can’t tell you exactly how they relate to Pandemic 1.0 yet, but do a little research on The 4636 Project, and you might just figure it out. We love what these guys are doing, and we think you might too.John Einselen – September 16, 2010
Earlier this year I was working on some interactive demos at Vectorform that needed stereoscopic delivery. With Avatar, Up, and many other stereo movies being released, requests for 3D imagery were proliferating quickly, and I needed to develop a pipeline that could quickly and reliably deliver stereoscopic imagery for home, mobile, and specialised device delivery. Realtime processing in Apple’s Quartz Composer made it easy to quickly mock up and revise my compositing techniques, setting up compositing rules that were later ported into After Effects and Photoshop tutorials, and in-house plugins for After Effects, Final Cut Pro, and Motion via FxFactory Pro.
…and you know you want to, too! As of July 26th, 2010 MSFT has publicly released Windows Phone Developer Tools Beta. The tools package contains everything you need to get started building your very own apps for what should prove to be a revolution in mobile communication and entertainment (including a “light” version of VS2010 and an emulator for testing). So come on code jockeys, go to MSDN and get your Silverlight on!