Vectorformers Win Tribeca Film Institute Hack Experience

Posted by Pamela Mendoza – May 20, 2014

TTF2014-ECHO-Compilation

A couple weeks ago, Tribeca Film Institute asked Vectorform to participate in the Tribeca Film Festival Wearable/Mobile Hack. The groups formed consisted of; a Film Director, Experience Designer, UI Designer, and Developers. In the mist of 35+ hackers, Stephen Thomas and I joined one of five groups. Our team was Drew Schorno (story concept creator), Deniz Tortum (filmmaker/story concept creator), Femi King (developer) and Raphael Vasquez (developer). The impetus of the hackathon was to combine the art of storytelling with mobile technology and the means of exploring and experimenting new ways of telling a story. We are honored to announce that our product has been selected as the winning experience. Read more

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Day 2 Re-cap- An Event Apart, Austin

Posted by Jeff Jenkins – October 8, 2013

This is the second part of my recent trip to Austin, Texas to attend the design conference for people who make websites, An Event ApartClick here for the recap of day one.

The second day of An Event Apart opened with Jeremy Keith’s talk entitled, “The Long Web.” This gentleman’s speech was chock-full of fantastic information. With the developing world getting the power of the internet in their hands and an increasing amount of people relying on mobile devices as their primary internet connection, it is relieving to hear someone so passionate about communication speak about tactics for building a better web for the future. I know that learning about HTML’s<link rel="prefetch" href="..." /> is going to help on some project of mine.

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Transmedia Frenzy: Pandemic 1.0

Posted by Administrator – March 9, 2011

Earlier this year we went down the transmedia rabbit-hole with award winning writer/director Lance Weiler, and popped up at the Sundance Film Festival–where we helped unleash Pandemic 1.0, a fictional story of a viral outbreak that took the festival by storm. Spanning film, mobile, online, real world and more, Pandemic 1.0 was a digital virus that spread— or receded–based on player interaction. More than a few amazing moving parts and a team that united some of the best in transmedia, technology, and emerging experiences were involved, so we’ve created a video about our favorite parts of the Pandemic 1.0 experience , and some highlights after the break.

 
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See the video, get the app. Kayak on Windows Phone 7.

Posted by Administrator – February 11, 2011

Team Vectorform travels the world, and we love our mobile phones, so we were thrilled to parter with travel giant Kayak on a Windows Phone 7 experience. Get the application free on Marketplace, or watch the video below.

Pandemic 1.0 at the 2011 Sundance Film Festival

Posted by Lindsay Lamb – January 21, 2011

We’ve teamed up with award winning writer and director Lance Weiler. Recognized by WIRED magazine as “One of twenty-five people helping to re-invent entertainment and change the face of Hollywood” and by BUSINESSWEEK as “One of the 18 Who Changed Hollywood”, the director’s story world opens to the public January 20, 2011 at the Sundance Film Festival.

Pandemic 1.0 represents everything Vectorform loves about art and technology—change, collaboration, inspiration. Watch things unfold here, or step into the story at Step into the story on Friday, January 21 at hopeismissing.com

We worked with some amazing folks, one of our latest collaborations is with Medic Mobile and Hope Phones, a real-world charitable group featured within the Pandemic 1.0 deployment. We can’t tell you exactly how they relate to Pandemic 1.0 yet, but do a little research on The 4636 Project, and you might just figure it out. We love what these guys are doing, and we think you might too.

Anaglyph Compositing

Posted by John Einselen – September 16, 2010

Earlier this year I was working on some interactive demos at Vectorform that needed stereoscopic delivery. With Avatar, Up, and many other stereo movies being released, requests for 3D imagery were proliferating quickly, and I needed to develop a pipeline that could quickly and reliably deliver stereoscopic imagery for home, mobile, and specialised device delivery. Realtime processing in Apple’s Quartz Composer made it easy to quickly mock up and revise my compositing techniques, setting up compositing rules that were later ported into After Effects and Photoshop tutorials, and in-house plugins for After Effects, Final Cut Pro, and Motion via FxFactory Pro.
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Filed Under:   Creative, Design | 3 Comments

All the cool kids are doin’ it…

Posted by Vito Dimercurio – August 12, 2010

…and you know you want to, too!  As of July 26th, 2010 MSFT has publicly released Windows Phone Developer Tools Beta.  The tools package contains everything you need to get started building your very own apps for what should prove to be a revolution in mobile communication and entertainment (including a “light” version of VS2010 and an emulator for testing).  So come on code jockeys, go to MSDN and get your Silverlight on!