In this new weekly blog series, we will be highlighting some of the trending design and tech stories that have been creating some buzz throughout our offices here at Vectorform.
Here are some of the articles that had our team talking this week…
- Interested in using a drone for your cinematography but don’t want to worry about flying a quad copter while you’re trying to stick that awesome landing with your skateboard? Check out the Lily Camera. It’s a Quad Copter that follows you via a waterproof bracelet that you wear/use to control what shot angle you want it filming you from. There are multiple shots to chose from; Right/Left Side Shot, Follow/Lead, and Stationary. Just toss it in the air (or directly into the water) and watch as the propellers spin up and the film starts rolling on it’s own. Check out the “Introducing the Lily Camera” video on Youtube!
- Source: “The Lily Camera is the point-and-shoot camera of drones” – Cnet
- On top of Oculus giving us a consumer release window a few weeks ago,(Q1 2016) today Oculus gave us it’s recommended specs for the consumer model. It’s somewhat intense, with recommended graphics being NVIDIA GTX 970 / AMD 290, but that hardware will be more affordable by the time of it’s release. “Ultimately, we believe this will be fundamental to VR’s success, as developers can optimize and tune their game for a known specification, consistently achieving presence and simplifying development.” – Oculus VR
- Source: “Oculus pauses Mac and Linux development, offers PC specs” – Engadget
- Microsoft’s seemingly magical Hyperlapse app was just released (Beta) on the play store. (Join this Google + Community, then download here, the link will appear good once you’ve joined the group.) Hyperlapse uses advanced algorithms to stabilize and produce beautiful short videos that you can quickly share with all of your friends.
- Source: “Microsoft Hyperlapse Smooths Out Android Phone Shaky Cams” – Wired
- Ten predictions on what tech design will be like in the future, from how it’s going to expand to the point where any typical maker will be armed with basic fluency of design, to the idea that we will see much greater diversity in designers throughout the tech community. Things will begin to stabilize as time goes by, “we’re still operating a little like the Wild West — fast, loose, and with a lot of young guns. Best practices in our field are cutting edge rather than wrought through decades of experience. ” – Julie Zhuo
- Source: “The Future of Design in Technology” – Medium
A couple weeks ago, Tribeca Film Institute asked Vectorform to participate in the Tribeca Film Festival Wearable/Mobile Hack. The groups formed consisted of; a Film Director, Experience Designer, UI Designer, and Developers. In the mist of 35+ hackers, Stephen Thomas and I joined one of five groups. Our team was Drew Schorno (story concept creator), Deniz Tortum (filmmaker/story concept creator), Femi King (developer) and Raphael Vasquez (developer). The impetus of the hackathon was to combine the art of storytelling with mobile technology and the means of exploring and experimenting new ways of telling a story. We are honored to announce that our product has been selected as the winning experience. Read moreJeff Jenkins – October 8, 2013
This is the second part of my recent trip to Austin, Texas to attend the design conference for people who make websites, An Event Apart. Click here for the recap of day one.
The second day of An Event Apart opened with Jeremy Keith’s talk entitled, “The Long Web.” This gentleman’s speech was chock-full of fantastic information. With the developing world getting the power of the internet in their hands and an increasing amount of people relying on mobile devices as their primary internet connection, it is relieving to hear someone so passionate about communication speak about tactics for building a better web for the future. I know that learning about HTML’s
<link rel="prefetch" href="..." /> is going to help on some project of mine.
Earlier this year we went down the transmedia rabbit-hole with award winning writer/director Lance Weiler, and popped up at the Sundance Film Festival–where we helped unleash Pandemic 1.0, a fictional story of a viral outbreak that took the festival by storm. Spanning film, mobile, online, real world and more, Pandemic 1.0 was a digital virus that spread— or receded–based on player interaction. More than a few amazing moving parts and a team that united some of the best in transmedia, technology, and emerging experiences were involved, so we’ve created a video about our favorite parts of the Pandemic 1.0 experience , and some highlights after the break.Administrator – February 11, 2011
Team Vectorform travels the world, and we love our mobile phones, so we were thrilled to parter with travel giant Kayak on a Windows Phone 7 experience. Get the application free on Marketplace, or watch the video below.Lindsay Lamb – January 21, 2011
We’ve teamed up with award winning writer and director Lance Weiler. Recognized by WIRED magazine as “One of twenty-five people helping to re-invent entertainment and change the face of Hollywood” and by BUSINESSWEEK as “One of the 18 Who Changed Hollywood”, the director’s story world opens to the public January 20, 2011 at the Sundance Film Festival.
Pandemic 1.0 represents everything Vectorform loves about art and technology—change, collaboration, inspiration. Watch things unfold here, or step into the story at Step into the story on Friday, January 21 at hopeismissing.com
We worked with some amazing folks, one of our latest collaborations is with Medic Mobile and Hope Phones, a real-world charitable group featured within the Pandemic 1.0 deployment. We can’t tell you exactly how they relate to Pandemic 1.0 yet, but do a little research on The 4636 Project, and you might just figure it out. We love what these guys are doing, and we think you might too.John Einselen – September 16, 2010
Earlier this year I was working on some interactive demos at Vectorform that needed stereoscopic delivery. With Avatar, Up, and many other stereo movies being released, requests for 3D imagery were proliferating quickly, and I needed to develop a pipeline that could quickly and reliably deliver stereoscopic imagery for home, mobile, and specialised device delivery. Realtime processing in Apple’s Quartz Composer made it easy to quickly mock up and revise my compositing techniques, setting up compositing rules that were later ported into After Effects and Photoshop tutorials, and in-house plugins for After Effects, Final Cut Pro, and Motion via FxFactory Pro.
…and you know you want to, too! As of July 26th, 2010 MSFT has publicly released Windows Phone Developer Tools Beta. The tools package contains everything you need to get started building your very own apps for what should prove to be a revolution in mobile communication and entertainment (including a “light” version of VS2010 and an emulator for testing). So come on code jockeys, go to MSDN and get your Silverlight on!