Vectorform is proud to announce its first project in the world of contemporary art. Technology makes our lives easier and art makes it more beautiful; both serve humanity and have no value if humans don’t interact with them in return.
In this first of its kind collaboration, Vectorform’s human centered perspective of technology meets the visionary art of contemporary artist Victor Alaluf (Portfolio) in his interactive installation “Inner Compass”, which confronts us with our very own, most intimate biometric value, our heartbeat, and thus, with the various aspects of life itself.
The interactive sculpture reacts to the visitor’s heartbeat, which causes the installed antique chandelier to pulse in the heart’s rhythm.
The technology behind it: An optical heart rate sensor integrated into the first central element of the installation, the walking stick, reads the visitor´s heart rate and processes it on a local “Internet of Things” enabled and wirelessly connected micro processor. After detecting the visitor’s heart rate the micro processor sends the signal wirelessly to the second element of the installation: an array of eight long LED powered light tubes, combined with an antique chandelier. The chandelier‘s integrated micro processor receives the biometric data and converts it to pulses of light that match the heartbeat of the visitor. To achieve this, Vectorform built a LED dimming module which controls the eight tubes simultaneously and ensures a smooth transition between the different levels of brightness. Additionally, the micro processors are connected by a local cloud and communicate via Wifi.
“An important aspect of this work is the relation between the past and the future and how we, as a society, both preserve and create our identity and how we deal with our responsibility to past and future generations.” says Alaluf. “In this context it is interesting to see the interaction between the objects in my work and the innovative technology of Vectorform.” (For a detailed Portfolio of Victor Alaluf please click here).
Victor Alaluf’ s installation “Inner Compass” is part of the exhibition “Who Cares? Social Responsibility in Contemporary Art“, which opens July 10, 2015, at 6:00 pm in the new space of Isabel Bernheimer’s art agency Bernheimer Contemporary , at the Residenz Monbijou , in the heart of Berlin.
Join us in this new, exciting step and experience this high-profile art exhibition with sculptures, installations, drawings and paintings from young, aspiring new artists and designers in a total of 11 rooms. Bernheimer Contemporary sets new standards, as the exhibition will have a constant accompanying program: there will be a one-hour-Gallery, during which selected artists will present a work of art in just one hour to the audience, but also panel discussions and speeches.
[Photos courtesy of bernheimercontemporary.de, Victor Alaluf’s photo (c) Bärbel Miesbach]Zak Sarakun – May 15, 2015
In this new weekly blog series, we will be highlighting some of the trending design and tech stories that have been creating some buzz throughout our offices here at Vectorform.
Here are some of the articles that had our team talking this week…
- Interested in using a drone for your cinematography but don’t want to worry about flying a quad copter while you’re trying to stick that awesome landing with your skateboard? Check out the Lily Camera. It’s a Quad Copter that follows you via a waterproof bracelet that you wear/use to control what shot angle you want it filming you from. There are multiple shots to chose from; Right/Left Side Shot, Follow/Lead, and Stationary. Just toss it in the air (or directly into the water) and watch as the propellers spin up and the film starts rolling on it’s own. Check out the “Introducing the Lily Camera” video on Youtube!
- Source: “The Lily Camera is the point-and-shoot camera of drones” – Cnet
- On top of Oculus giving us a consumer release window a few weeks ago,(Q1 2016) today Oculus gave us it’s recommended specs for the consumer model. It’s somewhat intense, with recommended graphics being NVIDIA GTX 970 / AMD 290, but that hardware will be more affordable by the time of it’s release. “Ultimately, we believe this will be fundamental to VR’s success, as developers can optimize and tune their game for a known specification, consistently achieving presence and simplifying development.” – Oculus VR
- Source: “Oculus pauses Mac and Linux development, offers PC specs” – Engadget
- Microsoft’s seemingly magical Hyperlapse app was just released (Beta) on the play store. (Join this Google + Community, then download here, the link will appear good once you’ve joined the group.) Hyperlapse uses advanced algorithms to stabilize and produce beautiful short videos that you can quickly share with all of your friends.
- Source: “Microsoft Hyperlapse Smooths Out Android Phone Shaky Cams” – Wired
- Ten predictions on what tech design will be like in the future, from how it’s going to expand to the point where any typical maker will be armed with basic fluency of design, to the idea that we will see much greater diversity in designers throughout the tech community. Things will begin to stabilize as time goes by, “we’re still operating a little like the Wild West — fast, loose, and with a lot of young guns. Best practices in our field are cutting edge rather than wrought through decades of experience. ” – Julie Zhuo
- Source: “The Future of Design in Technology” – Medium
Senior Interactive Developer
Years at VF: Almost 5
Years in the technology industry: Almost 5
What did you want to be when you grew up?
When I was little the first thing I ever wanted to be was a hot dog salesman. One of the guys with a little cart and umbrella that sets up shop in a parking lot! To this day my family likes to remind me of my younger aspirations. Fortunately for me, I discovered programming instead. I will say though, that I can still grill up a pretty good hot dog when needed.Lindsay Lamb – June 14, 2011
Ask and you shall receive. At long last Vectorform brings you, labs.vectorform.com. Written by the ladies and gentlemen who work in “The Pit”, Vectorform Labs consists of exclusive, never before seen content. Follow the production process, and learn how an idea evolves into a complex multi-touch experience. Explore the world’s leading technology with Vectorform Labs and get deep into the thoughts of Team Vectorform.
Tune in and buckle up, it’s going to be an exciting ride.Administrator – March 19, 2011 Administrator – March 17, 2011
“SXSW has been an exciting — albeit busy — time for global design and technology firm Vectorform. Not only did they take home the SXSW Award in Technical Achievement on Tuesday night for their involvement with the AP Timeline Reader, but they’ve also teamed up with some major brand names (think Foursquare, Microsoft, and Fiat’s brand agency, Impatto) to provide users a cutting edge experience.” Renee DeCoskey hits the nail on the head, and goes in-depth on our HTML5 experience, Foursquare Playground, over at Business 2 Community.
Check it out, and while there, we also recommend B2C’s coverage of Foursquare’s growth from six to seven million users, all between January and February of this year. With Foursquare Playground officially open for business, it will be interesting to see what March and April bring.
As for our work with Foursquare, Microsoft and Fiat/Impatto, it is a busy and exciting time. Our next SXSW spotlight hits on a Fiat brand experience, and the continued efforts of the Vectorform squad in Austin, Texas, so stay tuned here.Lindsay Lamb – January 21, 2011
We’ve teamed up with award winning writer and director Lance Weiler. Recognized by WIRED magazine as “One of twenty-five people helping to re-invent entertainment and change the face of Hollywood” and by BUSINESSWEEK as “One of the 18 Who Changed Hollywood”, the director’s story world opens to the public January 20, 2011 at the Sundance Film Festival.
Pandemic 1.0 represents everything Vectorform loves about art and technology—change, collaboration, inspiration. Watch things unfold here, or step into the story at Step into the story on Friday, January 21 at hopeismissing.com
We worked with some amazing folks, one of our latest collaborations is with Medic Mobile and Hope Phones, a real-world charitable group featured within the Pandemic 1.0 deployment. We can’t tell you exactly how they relate to Pandemic 1.0 yet, but do a little research on The 4636 Project, and you might just figure it out. We love what these guys are doing, and we think you might too.Lindsay Lamb – September 20, 2010
Just recently Vectorform’s Dominic Espinosa gave an interview with Microsoft. Watch the interview from the link below and learn about Dominic’s experience developing an interactive website for the Associated Press, which takes full advantage of the latest web standards and technologies supported in Internet Explorer 9.Lindsay Lamb – September 3, 2010
The spectacular finding of the well-preserved Stone Age graves of Eulau, near Naumburg is the topic of the Terra X documentation, “Tatort Eulau”. Almost a year ago, Vectorform was on site in Halle, Germany with our Microsoft Surface for the production of the documentary. A special thanks goes out to the VF team who made all this happen in a week, Sven Schneider, Vanessa Schaefer, Rich Geyer and Clemens Conrad. Great job team, you rock!
Tatort Eulau – Terra X
The video takes a while to buffer, but it will definitely be worth the wait. Enjoy!
Would you like to know more? Check out our blog post from February.Lindsay Lamb – August 16, 2010
Working with the Microsoft Research Team and Massachusetts General Hospital, Vectorform’s Justin Lankes and Patrick Samona demonstrated the Virtual Colonoscopy Viewer at a recent event in Boston, MA. Virtual Colonoscopy makes it possible to navigate through 3D images of the colon using a multi-touch platform. The goal behind this application is to reduce the time of a typical colonoscopy exam to only 5 minutes. Currently, the procedure takes 40-60 minutes. Virtual Colonoscopy requires a series of clear, high-resolution images to be taken from a CT scanner. Once the pictures are taken, the part of the exam that can be considered by patients to be “invasive” is done! The high-res images are then fed into the application, giving the doctor the opportunity to explore and navigate through the colon, searching for polyps. A standard colonoscopy procedure entails a doctor’s examination of the colon in real time using a fiber optic camera attached to a flexible tube; the tube then gets passed through the rectum. As you can imagine, this can be a long and uncomfortable experience. We hope Virtual Colonoscopy will encourage more people to opt for colon cancer screening, giving us an opportunity to save lives.
Would you like to learn more? Check out Microsoft’s Curt Devlin’s blog post about the application and the demonstration in Boston.
Virtual Colonoscopy will also be demonstrated at the RSNA Conference in November, stay tuned for more updates!keep looking »